![]() ![]() ![]() ![]() Textures get compressed into texture.cache file, but meshes and mesh buffers simply get compressed and packed into blob.bundle and buffers.bundle. AFAIK, only meshes and textures get compressed. This may not be the technical explanation, but basically, from my understanding, Cooking means COMPRESSING. Please understand the difference between Cooking/Uncooking and Packing/Unpacking. For example, Novigrad Reloaded mod comes with 0KB texture.cache file that is there to fully uncook meshes (longer process for this mod, takes up a TON of extra space!), but you can delete this file and meshes will be simply unpacked (no loss in quality or function). I am writing a small guide on how to do this, but its fairly simple. Instead, they get unpacked by QuickBMS, which ignores all the errors and allows for merging without issues. The reason to that is that non-texture-related errors in meshes or FX files or whatever else, do not get uncooked by Mod Merger, as long as, there is no texture cache file. Meshes, mesh buffers, FX files, templates, etc. The rest just needs to be separated into 2 parts:ΔΆ. It ALL can be merged, except for ramccoid's packs and Ultra High Definition pack. ![]()
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